The December update for Star Wars Squadrons is live, and it not only includes bug fixes but two new Starfighters. These starfighters feature one for the New Republic and the Galactic Empire. The New Republic gets the B-wing Starfighter and the Galactic Empire receives the TIE/d “Defender” multi-role Starfighter. The B-wing is categorized as a Bomber-class Starfighter and the TIE defender is a Fighter. With the update also comes custom matches which will allow one to five players per side across two teams to play on any maps on both Dogfight and Fleet Battles. You can look over the general patch notes below, but you will still probably want to click that link and have a look at the table.

Star Wars Squadrons update 4.0

General

Added Custom Games and a server browser, available in the Multiplayer & Training menu Adjusted Skill Rating requirements for each tier via server-side change last week (see below for full details) Updated Skill Rating gain/loss ratios to better reflect each player’s performance in a match via server-side change last week Ongoing server-side matchmaking improvements Fixed an issue where the game could crash if the player didn’t skip through the outro screens of a match Fixed an issue where the game could crash when loading into Fostar Haven Fixed an issue where having Lighting quality set to Low could create intense flashes of light on Fostar Haven Fixed an issue where AI in multiplayer could on occasion deal no hull damage to players with their primary weapons Fixed or improved instances of poor collision detection on Fostar Haven, Galitan, Esseles, Nadiri Dockyards, Zavian Abyss, and Sissubo Fixed issue where the interior of the TIE interceptor could disappear after respawning Fixed issue where Star Destroyer engine VFX could flicker Fixed an issue where PlayStation 5 visuals appeared blurry.